// Copyright 2006-2010 (C) - Frictional Games
//
// This file is part of HPL1 Engine
//
// For conditions of distribution and use, see copyright notice in LICENSE-shaders
//

///////////////////////////////////////////////////////
/// SOLID FOG FRAGMENT PROGRAM ////////////
///////////////////////////////////////////////////////

in vec4 vColor;
in float vUv;

OUTPUT

uniform sampler1D tex0; //diffuseMap;

void main()
{
	outColor = texture1D(tex0, vUv).rrrg * vColor;
}