in vec2 Texcoord;
in vec3 Color;

OUTPUT

uniform UBOOL textured;
uniform vec3 color;
uniform sampler2D tex;

void main() {
	outColor = vec4(Color, 1.0);

	if (UBOOL_TEST(textured)) {
		outColor *= texture(tex, Texcoord);
	} else {
		outColor *= vec4(color, 1.0);
	}
}
