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Tags: master stable
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master stable
Paul Gilbert
GLK: ADVSYS: Input line processing fixes
Paul Gilbert
GLK: ADVSYS: Fix parsing input words
Paul Gilbert
GLK: ADVSYS: Tweak debug line, added input line prompt character
Paul Gilbert
GLK: ADVSYS: Script interpreter fixes
sluicebox
SCI: Fix FPFP reappearing items, bug #10975

Fixes two similar bugs where inventory items reappear after being
used due to incorrect or missing flag checks
Paul Gilbert
GLK: ADVSYS: Fix data reads from gamefile
Paul Gilbert
GLK: ADVSYS: Initialization fixes
Paul Gilbert
GLK: ADVSYS: Added readLine method
sluicebox
SCI: Add FPFP message workarounds
rsn8887
SWITCH: Enable touchpad mouse mode option in controls
Paul Gilbert
GLK: ADVSYS: Added singleAction method
Paul Gilbert
GLK: ADVSYS: Remainder of parseInput method
Paul Gilbert
GLK: ADVSYS: Noun/adjectives setup and getNoun method
Paul Gilbert
GLK: ADVSYS: In progress implementing input line parser
Paul Gilbert
GLK: ADVSYS: Added input line split up and tokenizing
Paul Gilbert
GLK: ADVSYS: Remaining opcode implementations
sluicebox
SCI: Fix SQ4 Sock's Sequel police crash, bug #10974
George Kormendi
I18N: Update translation (Hungarian)

Currently translated at 100.0% (1072 of 1072 strings)
Timo Mikkolainen
I18N: Update translation (Finnish)

Currently translated at 100.0% (1072 of 1072 strings)
Lothar Serra Mari
I18N: Update translation (German)

Currently translated at 100.0% (1072 of 1072 strings)
Thanasis Antoniou
BLADERUNNER: Suppress fall through warnings

When BLADERUNNER_ORIGINAL_BUGS is 1
Thanasis Antoniou
BLADERUNNER: Remove debug comments for Police Officers

Code will be revisited at a later point based on public testing feedback
Thierry Crozat
I18N: Update translations templates
Paolo Bossi
I18N: Update translation (Italian)

Currently translated at 100.0% (1070 of 1070 strings)
Thierry Crozat
I18N: Regenerate translations data file
Thierry Crozat
I18N: Update translation (French)

Currently translated at 100.0% (1070 of 1070 strings)
Purple T
I18N: Update translation (French)

Currently translated at 100.0% (1070 of 1070 strings)
Paul Gilbert
GLK: ADVSYS: Created dedicated function pointer class, cleanup method opcodes
Paul Gilbert
GLK: ADVSYS: More opcodes
Paul Gilbert
GLK: ADVSYS: Subroutine call & return opcodes
Paul Gilbert
GLK: ADVSYS: String printing
Paul Gilbert
GLK: ADVSYS: Adding opcodes and message decoding
Filippos Karapetis
STARTREK: Rename the different showText() functions for disambiguation

Hopefully, this will fix the AmigaOS and DS builds
Filippos Karapetis
STARTREK: Load more messages from RDF files

The whole Demon chapter has been converted to the new logic.
The offsets for the extra room messages have been hardcoded, for now,
inside loadOtherRoomMessages(), until we figure out how they are
referenced.
Filippos Karapetis
STARTREK: Adapt many usages of Common::SharedPtr() to regular pointers
Filippos Karapetis
STARTREK: Remove the FileStream wrapper class
Eugene Sandulenko
MADE: Remove leftover code. This lets run gracefully with -p parameter
sluicebox
SCI: Fix SQ4 Big & Tall missing room message
sluicebox
SCI: Add SQ4 workaround for Sequel Police shooting
sluicebox
SCI: Create message workaround system

Adds a new workaround system for known broken messages and their
corresponding audio and sync resources. This replaces all special
cases in c++ and several script patches with data structures and
generic handling.

Common message bugs:
- Wrong tuple requested by game script
- Wrong tuple in message resource
- Wrong message text that exists in another record
- Missing message text
- Audio or sync resource with different tuple than message
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