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Tags: fetch master nightly stable tools-master
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fetch master nightly stable tools-master
Peter Kohaut
BLADERUNNER: Fixed outtake player

In some scenes, background video got corrupted as outtake was rendered
into a wrong surface.
Bastien Bouclet
GUI: Don't try loading TTF fonts for themes that don't request one
Peter Kohaut
BLADERUNNER: More game constants

Added Region_Check functionality
Code cleanup
Thanasis Antoniou
DEVTOOLS: Handle empty AUD file in Blade Runner

French localization has an empty AUD file. Only the header is present and seems corrupted

This is DCLER_0030_00041ECE in TLK0A. It is an unused audio file ("boop" in ENG localization), but skipping it would cause issues with the translation excel, ie. one row missing. The fix is to create a placeholder empty wav file in order to not ignore this empty quote. The bug affected the spreasheet creator tool.
athrxx
KYRA: fix GMM save/load invalid mem access for very old savegames

This is for save files created 2006, 2007 and early 2008. Which is probably the reason why this has gone unnoticed.
Paul Gilbert
GLK: FROTZ: Implement setting mouse cursor visibility
Paul Gilbert
GLK: FROTZ: Wrap text around pictures added in text window
Peter Kohaut
BLADERUNNER: More variable names in the game scripts

Fixed some errors as well
Peter Kohaut
BLADERUNNER: Added "clue" debugger command
Peter Kohaut
BLADERUNNER: Fixed rotation animation

Animated rotation wasnt checking for angle boundaries properly.
Peter Kohaut
BLADERUNNER: Fixed save selection in the load screen

If there was a empty slot in save game list, game would load wrong save
file.
Filippos Karapetis
SCI32: Fix spacing
Vhati
SCI32: Fix QFG4 castle gate after geas (#1479)

Fixes hero being able to walk through the closed gate, bug #10871
Vhati
SCI32: Fix QFG4 castle door lockup

Fixes doors when rogues attempt to open them, bug #10874
Vhati
SCI: Fix debugger bp_action help message

Fixes the help for bp_action: 'none' arg should be 'ignore'
Paul Gilbert
GLK: Clean up use of TextBufferRow in buffer windows
Paul Gilbert
GLK: Constifying attribute, width calc methods
Paul Gilbert
GLK: Fix rendering of pictures in the text buffer window
Andrei Prykhodko
PINK: removed unnecessary field in SideEffectExit
Paul Gilbert
GLK: FROTZ: Route pictures drawn in window 0 to the text buffer window
Andrei Prykhodko
PINK: fixed ActionPlay behavior when startFrame is wrong

This fixes Trac bug #10800
athrxx
KYRA: (EOBII/FM-TOWNS) - fix sound effects volume control
Peter Kohaut
BLADERUNNER: More variable names in the game scripts
Eugene Sandulenko
BLADERUNNER: Disable pathfinding by default.

So, peterkohaut could continue his debugging sessions.
Thomas Fach-Pedersen
BLADERUNNER: Obstacle path finding part 1
Torbjörn Andersson
SHERLOCK: Fix misattribution in Rose Tattoo journal

Some messages spoken to Watson show up in the journal as if spoken
to the inspector. (And, presumably, the other way around, but I
haven't gotten that far in playing the game yet.)
Vhati
SCI32: Fix QFG4 forest 580 pathfinding

Adds a penalty workaround for room 580 entry from the south, bug #10870
Peter Kohaut
BLADERUNNER: More variable names in the game scripts
Vhati
SCI32: Fix QFG4 Trigger and Open spells

Fixes repeat casting and combination with Summon Staff, bug #10860
Torbjörn Andersson
BASE: Add feature string for liba52 support.
Peter Kohaut
BLADERUNNER: Merged chapter & scene debugger command
Peter Kohaut
BLADERUNNER: Fixed more compilation errors
Peter Kohaut
BLADERUNNER: Fix compilation errors
Peter Kohaut
BLADERUNNER: Added debugging output for scripts

Also added last few missing script commands.
  • fetch-master: triggered master -  
Peter Kohaut
BLADERUNNER: Fixed enabling combat mode in scripts

Fixed Zuben chase.
Added name of some flags used in the China town.
  • fetch-master: triggered master -  
Ľubomír Remák
MUTATIONOFJB: Fix SETANIM and add support for pickupable statics.
Ľubomír Remák
MUTATIONOFJB: Add support for SETANIM command.
Peter Kohaut
BLADERUNNER: Fixed scene video resume

Video in the back was always reset to the 1st frame. Now it is working
properly.
Also added game pause when the debugger is opened.
Peter Kohaut
BLADERUNNER: Fixed Zuben death animation

Animation was not playing due to wrong switch statment
Peter Kohaut
BLADERUNNER: Player death

Added original game behavior when player died, 5 second wait and then
load screen.
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