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Categories: master stable
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master stable
Eugene Sandulenko
NEWS: Mention EOB1 Italian translation update
Eugene Sandulenko
NEWS: Sort engines in 1.9.0 alphabetically
Eugene Sandulenko
KYRA: Regenerate kyra.dat
Eugene Sandulenko
KYRA: Bump kyra.dat version for updated Italian EOB1 changes
theruler
KYRA: Update eob1_dos_italian.h (#779)

Minor translation changes from the creator of the original translation. Oldgamesitalia.net
http://www.oldgamesitalia.net/forum/index.php?showtopic=21335&st=50
Eugene Sandulenko
FULLPIPE: Added more debug output to pathfinding
Lothar Serra Mari
NEWS: Mention SDL1/Win32 keymapping fix
Lothar Serra Mari
NEWS: Mention mouse cursor fix for Myst
Alexander Tkachev
WAGE: Make menu items show Save/Load dialog

Default ScummVM Save/Load dialog shows up on click.
Eugene Sandulenko
Merge pull request #793 from Tkachov/wage

WAGE: Add save/load code
Alexander Tkachev
WAGE: Fix Chr::ChrArmorType unknown identifier

It should've been `Chr` instead.
Eugene Sandulenko
MADS: Fix warning
Eugene Sandulenko
FULLPIPE: Fix crash in MGM::movementis2 clearing
Eugene Sandulenko
Merge pull request #794 from bgK/fix-tests-event-recorder

COMMON: Fix tests when building with the event recorder
Bastien Bouclet
BUILD: Don't disable the event recorder for TravisCI

Tests now build fine with the event recorder enabled
Bastien Bouclet
Revert "BUILD: Fix test compilation with event recorder enabled"

This reverts commit 1f8667c5d949070035390531e4f10c0f945d7352.
Bastien Bouclet
COMMON: Remove the EventRecorder dependency from OSystem

EventRecorder is in the gui lib which is not linked in the cxxtest suite.
Alexander Tkachev
WAGE: Refresh menus on load
MichaƂ Janiszewski
BUILD: Use parallel build on travis (#792)
Eugene Sandulenko
WAGE: Fix weapons menu size
Alexander Tkachev
WAGE: Refine loadGame()

It now actually does the loading.
Eugene Sandulenko
TINSEL: Move debug channel registration to the very top of the engine constructor
Eugene Sandulenko
SHERLOCK: Fix debug channel initialization
Eugene Sandulenko
MORTEVIELLE: Fix debug channel initialization
Eugene Sandulenko
MADS: Fix debug channel initialization
Eugene Sandulenko
GROOVIE: Move debug channel registration to the top of the engine constructor
Eugene Sandulenko
GOB: Move debug channel registration to the top of the engine constructor
Eugene Sandulenko
GNAP: Move debug channel registration to the top of the engine constructor
Eugene Sandulenko
DREAMWEB: Cleanup
Eugene Sandulenko
CINE: Move debug channel registration to the first place in the constructor

Otherwise we could miss some of the debug output as the channels are not yet
registered.
Eugene Sandulenko
ACCESS: Move debug channel registration where they belong
Eugene Sandulenko
DRACI: Remove generic comment
Eugene Sandulenko
FULLPIPE: Hid warning under debug channel. More debug output
Alexander Tkachev
WAGE: Add loadGame() sketch
Alexander Tkachev
WAGE: Move some code in saveGame()

Now flags, version, description and thumbnail are added in the end of
the file, thus making saves compatible with original ones.
Alexander Tkachev
WAGE: Refine saveGame() once more

_resourceId is added to entities, so saveGame() can access these ids and
save them.
Alexander Tkachev
WAGE: Add World's _signature
Alexander Tkachev
WAGE: Refine saveGame()

Base/Current stats fix + loopNum, aim, opponentAim saving.
Alexander Tkachev
WAGE: Refine WageEngine::saveGame()

More values are saved now, yet some are still not found.
Alexander Tkachev
WAGE: Add saveGameState() sketch

Copy-pasted from asvitkine/wage-engine (on java). I've managed filling
in some values, the others are 0 for now.
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