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Categories: master stable
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master stable
Willem Jan Palenstijn
ADL: Remove CRLF endlines
Paul Gilbert
DISTS: Add the --disable-fluidsynth option to the older VS batch files
Willem Jan Palenstijn
DIRECTOR: Clean up BITDDecoder compression check
Walter van Niftrik
ADL: Implement inventory listing for v3 and v4
Walter van Niftrik
ADL: Add skeleton for hires4
Walter van Niftrik
ADL: Add ADL_v3 class for hires4
Walter van Niftrik
ADL: Rename ADL_v3 to ADL_v4
Walter van Niftrik
ADL: Remove outdated comment
Retro-Junk
FULLPIPE: Make elevators actually work
Willem Jan Palenstijn
SCI32: Fix warning
Eugene Sandulenko
DIRECTOR: Lingo: Remove irrelevant header
Eugene Sandulenko
DIRECTOR: Reworked event loop, so the mouse is more responsive
Eugene Sandulenko
DIRECTOR: Execute proper script on frames. This fixes the playback
Paul Gilbert
TITANIC: Implemented more game classes
Eugene Sandulenko
DIRECTOR: Fix object initialization
Eugene Sandulenko
DIRECTOR: Slow down execution and hid noisy warning
Filippos Karapetis
SCI: Add a sanity check in wrapFilename(), as in unwrapFilename()
Filippos Karapetis
Merge pull request #815 from wjp/sci-fileiorename

SCI: Make kFileIORename use wrapped filenames
Paul Gilbert
TITANIC: Implemented nav helmet classes
  • master-gamecube: compile failed -  stdio
  • master-wii: compile failed -  stdio
Paul Gilbert
TITANIC: Implemented more game classes and music widget classes
Paul Gilbert
TITANIC: Implemented more game classes
Paul Gilbert
TITANIC: Implemented CStringParser class
Paul Gilbert
TITANIC: Add loading of bedhead data
Paul Gilbert
DEVTOOLS: Add bedhead data to create_titanic
Eugene Sandulenko
FULLPIPE: Another fix to gotoLastFrame()
Eugene Sandulenko
FULLPIPE: Fix gotoLastFrame() implementation
Retro-Junk
FULLPIPE: Fix array allocation in StepArray::insertPoints
Willem Jan Palenstijn
SCI: Make kFileIORename use wrapped filenames

This fixes deleting savegames in Phantasmagoria 1.
Filippos Karapetis
SCI32: Add a workaround when starting a new game in Phantasmagoria

This workaround is needed when starting a new game from a chapter after
the first one
Filippos Karapetis
SCI32: Also handle chase.dat in Phantasmagoria like phantsg.dir

This file is used during the chase sequence, and needs the same
read/write logic as phantsg.dir
Eugene Sandulenko
DIRECTOR: Do not try to compile all text resources except first one
Eugene Sandulenko
DIRECTOR: Fix warning
Eugene Sandulenko
DIRECTOR: Fix font parameter reading
Eugene Sandulenko
DIRECTOR: Start executing frame scripts
Filippos Karapetis
SCI32: Remove the warning about already opened robot files

This happens all the time in Phantasmagoria, with no ill side-effects
Filippos Karapetis
SCI32: Fix the signature of kDoAudioCritical, and add documentation

This is used in Phantasmagoria, chapter 3, nursery (room 14200),
during the "ghost lullaby" event. It is used to make the lullaby
sound exclusive, but it really doesn't make any major difference.

Also, the documentation has been adjusted to contain this
information. Finally, the documentation has been adjusted to use
80 columns
Eugene Sandulenko
GRAPHICS: Correcting think line thickness
Eugene Sandulenko
GRAPHICS: Fix potential rounding errors in the h/v thick line drawing
Filippos Karapetis
GRAPHICS: Fix discrepancy in the thick line drawing function

The shortcuts for horizontal and vertical lines should draw the extra
thickness pixels around the line, not below it or to the right
Eugene Sandulenko
DIRECTOR: Fix numerous crashes on destruction
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