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Categories: master stable
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master stable
66a4b3c8058b...
Martin Kiewitz
SCI: add qfg2 airElemental workaround - bug #6859
f1a75991edcb...
Martin Kiewitz
SCI: fix bug in new string identifying code

fixes string identifying in mac SCI1.1 games
ed7007162a09...
Martin Kiewitz
SCI: Scripts: identify strings + debug command

debug command is called "script_strings" / "scrs"
3d0c691694dd...
Willem Jan Palenstijn
SCI: Handle pronouns in parser

When parsing a sentence, its type 0x142 word (presumably the object) is
now stored. Any pronouns (type 0x080) are then automatically replaced by
this stored word.
30b5497e2496...
Willem Jan Palenstijn
SCI: Clarify function name
cd2ead0a78d2...
Martin Kiewitz
SCI: lsl5 script patch to fix game breaking bug

fixes green card phone number also calling limo
at the same time bug for the English PC 1.000
release.
2fb49bd75934...
Filippos Karapetis
NEWS: Mention support for Rex Nebular, as well as the fixes to SCI
02dd8cffcc9e...
Martin Kiewitz
SCI: move SCI32 plane clear to gamestate_restore()
139bdec3ba38...
Martin Kiewitz
SCI: immediate restore now uses delayed restore

instead of the old hackish method
031b9b8ced10...
Martin Kiewitz
SCI: restore: clear screen when restoring

primarily to clear kPortrait graphics in kq6
when restoring during portrait animation
5f53b9255eb2...
Martin Kiewitz
SCI: restore: reset ports before loading memory

otherwise we could free hunk space of the
loaded saved game
5a7dbc3666b2...
Martin Kiewitz
SCI: remove unused code in SciEngine::loadGameState()
bfba28c33591...
Martin Kiewitz
SCI: implement delayed restore via ScummVM menu

will delay restoring a saved game until the next
kGetEvent or kWait
also implement aborting playback for kPortrait
and kShowMovie
21b138add24e...
Willem Jan Palenstijn
Revert "SCI: Hopefully fix bug #3565505 - "SCI : crash when loading a savegame""

This reverts commit 76ff4c700166d69b416dae324ee616ab57265c34.

It was intended to fix bug #6136, but only worked around the actual
problem in some cases. See 4c03e4b699916a9b9fe71afffaf41c283045216e.
4c03e4b69991...
Willem Jan Palenstijn
SCI: Stop processing in kGetEvent after loading

getSciEvent can trigger the main ScummVM menu, which can trigger loading
a game, which will invalidate the game state that kGetEvent is operating
on.

Other kernel functions may still have the same problem, and a better
solution may be necessary.
53f9dac75ef0...
Martin Kiewitz
SCI: script patch qfg2 saurus freeze - bug #5156

getting back on saurus in the desert by typing
command "ride" freezes the game. This patch
fixes the issue.

Attention: difficult bug to fix, may cause issues
f4ce7851f849...
Martin Kiewitz
SCI: script patch for sq4cd, walk in bug #5468

walk right up in the first room, only for SQ4 CD
817217c22547...
Martin Kiewitz
SCI: qfg1vga script patch 4 stag dagger bug #6135

fixes animation issue when throwing a dagger at
white stag in room 77
179ef7adb2c7...
Martin Kiewitz
SCI: fix Camelot save on map screen bug #6744

don't put restored script windows into
_windowList[]
cfcaba92841d...
Martin Kiewitz
SCI: kDoBresen adjustments for SCI<=1_EGA, thx wjp
09014d5b96b6...
Martin Kiewitz
SCI: fix bug in new workaround sig code
0aa512da126b...
Tarek Soliman
MAEMO: Fix compilation.

Related to 71cc9e41e8e61e560ed5cb8e1fe1d0c539f001be
6777785cdf5d...
Martin Kiewitz
SCI: workaround sig cleanup 2
d8c732c2a1f1...
Martin Kiewitz
SCI: workaround sig cleanup

old and now obsolete localCallOffset removed
34260a2cdd1f...
Martin Kiewitz
SCI: workaround sig fanmade Ocean Battle migrated
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