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Branch: master
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stevenhoefel
DIRECTOR: Capture Mouse Down Sprite and highlight respective items.
Paul Gilbert
TITANIC: Implementing CBaseStar methods
Paul Gilbert
TITANIC: Fix PET not showing on savegame load in front of nav helmet
Ben Castricum
I18N: Update translation (Dutch)

Currently translated at 100.0% (947 of 947 strings)
Eugene Sandulenko
DIRECTOR: Fix frame script execution

No idea why the initial frame was removed, but that caused everything
to be shifted by 1, and thus, incorrect scripts were launched
Eugene Sandulenko
DIRECTOR: Improved debug output
Thierry Crozat
I18N: Update translations templates
Willem Jan Palenstijn
SCI: Fix up readString writing into too small buffer

This fixes QfG4 character import, which specifies a size of 52 for a
buffer of size 40.
Paul Gilbert
TITANIC: Fix initialization of FRect
Paul Gilbert
TITANIC: Added remainder of CStarControl class
Ben Castricum
I18N: Update translation (Dutch)

Currently translated at 100.0% (933 of 933 strings)
Paul Gilbert
TITANIC: Implemented CStarControl doAction
Thierry Crozat
I18N: Regenerate translations data file
Strangerke
CRYO: Fix crash when restarting the game
Paul Gilbert
TITANIC: More implementation of CSurfaceAream, added FRect class
Eugene Sandulenko
DIRECTOR: Fix rendering of shapes of type 16
Eugene Sandulenko
DIRECTOR: More debug output on image rendering
Willem Jan Palenstijn
CRYO: Improve macro safety
Eugene Sandulenko
CRYO: Fix warning
Strangerke
CRYO: Improve syncTapePointers
Lothar Serra Mari
I18N: Update translation (German)

Currently translated at 98.7% (935 of 947 strings)
Timo Mikkolainen
I18N: Update translation (Finnish)

Currently translated at 100.0% (947 of 947 strings)
Willem Jan Palenstijn
SCI: Clean up unnecessary casts
Bastien Bouclet
SIC32: Add RAMA French checksums
Bastien Bouclet
SCI32: Add Phantasmagoria 2 French checksums
Bastien Bouclet
SCI32: Add Lighthouse French checksums
Paul Gilbert
TITANIC: Implementing CSurfaceArea methods
Martin Kiewitz
SCI: Clean up kRandom + allow 0 parameters via signatures

Also added in depth comments about the currently known variations
Returning the RNG seed is now implemented (although it seems no
games actually use this functionality, it seems to be just script
bugs).
Also remove Torin kRandom workarounds.
Eugene Sandulenko
DIRECTOR: Clarified and corrected movie scripts in D2/D3
Eugene Sandulenko
DIRECTOR: More debug output when loading
Eugene Sandulenko
DIRECTOR: Move utility functions to util.cpp
Paul Gilbert
TITANIC: Fix CStarPoints2 initialization
Martin Kiewitz
AGI: always stop sound/music, when calling restore/save since 2.272

and therefore set the "fully played"-flag/variable, so that scripts
don't block forever in for example Police Quest 1 poker back room.
Fixes bug #9706
Thanks waltervn
Paul Gilbert
TITANIC: Some preliminary cleanup of star control interfaces
Paul Gilbert
TITANIC: Fixes for coordinates init in CStarPoints1
Strangerke
CRYO: Some renaming
Eugene Sandulenko
DIRECTOR: Lingo: Fix b_moveableSprite() stub
Eugene Sandulenko
I18N: Update translation (Dutch)

Currently translated at 100.0% (933 of 933 strings)
jeroen klop
I18N: Update translation (Dutch)

Currently translated at 99.7% (931 of 933 strings)
Thierry Crozat
I18N: Update translations templates
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