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Colin Snover
DIRECTOR: Remove non-standard fileno & unistd.h
Andrei Prykhodko
PINK: fixed original bug when ActionSfx continues to play when it should stop
Andrei Prykhodko
PINK: JANITORIAL: formatting fixes
Cameron Cawley
BACKENDS: Mark resetQuit and getKeymapper as override
Andrei Prykhodko
PINK: fixed clicking on leadActor in moving state with item
whiterandrek
PINK: added support for Dutch version
Thierry Crozat
I18N: Regenerate translations data file
Eugene Sandulenko
MOHAWK: Fix warning
Thierry Crozat
I18N: Update translations templates
David Fioramonti
MOHAWK: RIVEN: Delay less for slower systems

Some systems may take longer to process the game loop
than others so we delay by a variable amount so faster
and slower system execute the game loop the same number
of times per second (the fps is capped at 100).

Slower systems that take longer than 10ms to process the game
loop won't have any delay.
David Fioramonti
MOHAWK: RIVEN: Move input handling to a separate function

Simplifies doFrame().
Bastien Bouclet
MOHAWK: RIVEN: Rework font loading so the TTF font is not leaked
Thierry Crozat
I18N: Update translations templates
Cameron Cawley
CREATE_PROJECT: Fix creating CMake projects outside of the main source directory
Strangerke
STARTREK: Silence a CppCheck warning
Strangerke
STARTREK: Reduce a couple of variable scope, add a CHECKME
D G Turner
TOOLS: PRINCE: Fix Compilation on AOS4 and OSX.
  • nightly-master: triggered master -  
Strangerke
STARTREK: Fix compilation using MSVC9
  • nightly-master: triggered master -  
D G Turner
STARTREK: Fix Various Compiler Warnings.
  • nightly-master: triggered master -  
D G Turner
STARTREK: Possible Fix for OUYA Toolchain Build Error.

The size of the void StarTrekEngine::drawR3Shape(R3 *r3) function is
very large, and this is using quite a lot of large variables on the
stack, rather than by heap allocation.

The exact cause is unclear, but this provokes an internal GCC error /
bug in the Android OUYA toolchain. To try to avoid this, this commit
changes several of the large local allocations from stack to heap i.e.
using new and delete[] to try to avoid this.
  • nightly-master: triggered master -  
D G Turner
STARTREK: Fix Compiler Warning from PS2 Toolchain.
  • nightly-master: triggered master -  
D G Turner
STARTREK: Reorder Math Code to Simplify and Fix Compiler Warnings.
  • nightly-master: triggered master -  
D G Turner
STARTREK: Fix Accesses to Uninitialized Variable.
  • nightly-master: triggered master -  
D G Turner
STARTREK: Fix Various Compiler Warnings.
  • nightly-master: triggered master -  
D G Turner
STARTREK: Fix Various Compiler Warnings.
  • nightly-master: triggered master -  
D G Turner
STARTREK: Hopefully Fix Remaining Compilation Issues.
  • nightly-master: triggered master -  
D G Turner
STARTREK: Even More Compilation Fixes.
  • nightly-master: triggered master -  
D G Turner
STARTREK: Further Compilation Fixes.

Further cases of int vs. int32 / TextRef usage.
  • nightly-master: triggered master -  
D G Turner
STARTREK: Further Compilation Fixes.

Mismatch in types caused compilation failure for ports where int was
not identical to int32 which is the typedef for TextRef.
  • nightly-master: triggered master -  
D G Turner
STARTREK: Further Fix For Compilation.
  • nightly-master: triggered master -  
D G Turner
STARTREK: Compilation Fixes for Various Platforms.
  • nightly-master: triggered master -  
Eugene Sandulenko
STARTREK: Fix compilation on macOS

nullptr is an object on macOS.
  • nightly-master: triggered master -  
Matthew Stewart
STARTREK: VENG7
  • nightly-master: triggered master -  
Matthew Stewart
STARTREK: VENG6 text changes
  • nightly-master: triggered master -  
Matthew Stewart
STARTREK: VENG6
  • nightly-master: triggered master -  
Matthew Stewart
STARTREK: Move VENG function into common code
  • nightly-master: triggered master -  
Matthew Stewart
STARTREK: VENG5
  • nightly-master: triggered master -  
Matthew Stewart
STARTREK: VENG4
  • nightly-master: triggered master -  
Matthew Stewart
STARTREK: VENG3
  • nightly-master: triggered master -  
Matthew Stewart
STARTREK: VENG2
  • nightly-master: triggered master -  
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