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Categories: master stable
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master stable
Bastien Bouclet
Merge pull request #1198 from dafioram/mohawk10536

MOHAWK: README: Minor autosave changes and notes for autosaving
whiterandrek
COMMON: fix wrong size assignment in HashMap
Adrian Frühwirth
JANITORIAL: Fix trailing whitespace
Adrian Frühwirth
JANITORIAL: Convert line endings from CRLF/mixed to LF
Gabriel Corona
FULLPIPE: fix URI

The previous URI spawns many useless subshells on the POSIX backend
through (harmless) shell command injection.
David Fioramonti
README: Redo Autosave section and note newly supported autosave games

Made the autosave section more of a list.

Added tucker, myst, riven, zvision, and composer to the list.

Noted when riven and myst will autosave in their notes.
David Fioramonti
MOHAWK: Allow non-autosaves in autosave slot to be deletable

With the addition of autosaving support, deleting saves
(via the gui) to slot 0 was disabled, but for saves that
have been previousl created by the user it make sense
that they should be allowed to delete a save in slot 0.

Fixes Trac#10536.
David Fioramonti
MOHAWK: MYST: Do not autosave over saves from the original

The previous logic was enabling autosaving if the metadata
file was not present, but saves from the original
don't have metadata. Now it checks if the non-metadata
file can be loaded to determine if the slot is empty.
lotharsm
QUEEN: Add detection entry for Italian GoG.com release
lotharsm
QUEEN: Add detection entry for French GoG.com release
lotharsm
QUEEN: Add detection entry for German GoG.com release
Eugene Sandulenko
FULLPIPE: Properly reserve arrays when deserializing. Pointed by whiterandrek
Adrian Frühwirth
SCUMM: Fix wrong comment about iMUSE digital variable
Adrian Frühwirth
JANITORIAL: Remove trailing whitespace
Adrian Frühwirth
MADE: Do not attempt to read from non-existing file

Fixes Trac#10534.
Thierry Crozat
I18N: Update translations templates
David Fioramonti
MOHAWK: RIVEN: Add Autosave Support

The game will autosave to slot 0 using the save
period given in the scummvm config file.
Or when the user quits.

Autosaves are only allowed when an autosave is
in slot 0, there is no save in slot 0, or there
is a save, but it is corrupt.

This will not override any saves the player
has previously put in save slot 0. If there
is a save in slot 0 that is not an autosave
then there will be no autosaving.
David Fioramonti
WINTERMUTE: Update deg2rad usage
David Fioramonti
SCI: Update rad2deg usage
David Fioramonti
COMMON: Template deg2rad and rad2deg in Common/math

The input and output type can be different.

Currently, rad2deg is only being used by sci (float to int)
and deg2rad in wintermute.
Bastien Bouclet
MOHAWK: MYST: Fix repeatedly trying to autosave when not allowed

Fixes trying to open the save on slot 0 on each frame when it is not an
autosave.
Adrian Frühwirth
WINTERMUTE: Properly fix handling of Ogg Vorbis resources
Cameron Cawley
WINTERMUTE: Fix loading Vorbis files
Fixes Trac#10533
Bastien Bouclet
MOHAWK: MYST: Fix the Wii/GameCube build
David Fioramonti
MOHAWK: MYST: Autosave to Slot 0

The game will autosave to slot 0 using the save
period given in the scummvm config file
or when the user exits using the GMM.

Autosaves are only allowed when an autosave is
in slot 0 or there is no save in slot 0.

This will not override any saves the player
has previously put in save slot 0. If there
is a save in slot 0 that is not an autosave
then there will be no autosaving.
Bastien Bouclet
MOHAWK: RIVEN: Always release the prison combination buttons

Fixes Trac#10525.
Thierry Crozat
I18N: Update translations templates
Bastien Bouclet
MOHAWK: MYST: Opcode 102 in Channelwood can only set the volume to non 0 values

Fixes Trac#10532.
Bastien Bouclet
MOHAWK: Don't allow displaying the map when the game is not interactive

Fixes Trac#10526 and Trac#10531.
Bastien Bouclet
MOHAWK: Remove detection entries for games not supported by the engines
Bastien Bouclet
MOHAWK: Remove midi playback

This was unused and not touched for many years
JenniBee
WINTERMUTE: Add flag for games using low-spec resources.
Adrian Frühwirth
VIDEO: Add PRINCE to list of engines using the FLIC decoder
whiterandrek
VIDEO: FLIC: Fix decoding of BYTE_RUN/FLI_BRUN chunks

Our decoder currently only supports the standard FLC format which
does not rely on the stored packet count (which is part of the FLI
format and limited to 255 packets per line).
Instead, the image width should be used as criterion when decoding
a frame which allows for more than 255 packets per line.

See also https://www.compuphase.com/flic.htm
Paul Gilbert
XEEN: Refresh screen at a higher rate for more responsive mouse
Paul Gilbert
XEEN: Fix accumulation of gold & gems from defeated enemies
Thierry Crozat
I18N: Regenerate translations data file
Paul Gilbert
XEEN: Fix animation speed when Control Panel is open
Adrian Frühwirth
TOUCHE: Add TODO
Thierry Crozat
I18N: Update translations templates
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