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fetch master nightly stable tools-master
Thierry Crozat
I18N: Update translations templates
Eugene Sandulenko
DREAMWEB: Added detection for Russian fan-made translation
Eugene Sandulenko
DRASCULA: Added support for Russian fan translation
Peter Kohaut
CREDITS: Added myself
Peter Kohaut
BLADERUNNER: McCoy script fixed

Some Coverity issues fixed
KIA script small fix to DNA evidences
Actor selection fixed (bounding box is correcly expanded)
Paul Gilbert
XEEN: Implement Quick Fight Options dialog
Paul Gilbert
XEEN: Fix shadowed field warning in SpriteResource
Paul Gilbert
XEEN: Refactor to merge Sound and Music classes

The existing structure didn't make sense, as Sound only handled
sound files, but Music handled both music and short FX decoding.
I've merged Sound & MUsic into a single Sound class, and moved
the music driver to their own file, renamed to SoundDriver
Paul Gilbert
XEEN: Fix input of new character names not allowing uppercase
Paul Gilbert
XEEN: Flag games as not having voice

Technically they do have voice samples, but the code for playing
them is indistinguishable from standard SFX. And given how few
they are, I feel it better for now to simply flag the detection
entries as no voice, rather than trying to separate them
Paul Gilbert
XEEN: Selection and creation fixes for Create Character dialog
Paul Gilbert
XEEN: Cleanup and fixes for exchanging character attributes
Peter Kohaut
BLADERUNNER: Fixed more compilation warnings
Paul Gilbert
XEEN: Fix randomly rolling attribute values
Paul Gilbert
XEEN: Cleanup of new CreateCharacterDialog class
Peter Kohaut
BLADERUNNER: Fixed compilation warnings
Peter Kohaut
BLADERUNNER: Support for running

Fixed Runciter idle state
Fixed movement track delay
Basic combat support
Paul Gilbert
XEEN: Split up code for create character dialog into it's own class
Paul Gilbert
XEEN: Fix dice animation in Create Character dialog
Paul Gilbert
XEEN: Fix initial rendering of Create Character dialog
Paul Gilbert
XEEN: Fix getting random item when searching beds
Paul Gilbert
XEEN: Cleanup of giveTake give case 66 - give item
Paul Gilbert
XEEN: Fix crash after searching beds
Paul Gilbert
XEEN: Fix resistence gems when visiting a town location
Paul Gilbert
XEEN: Fix text for Guild location
Paul Gilbert
XEEN: Fix vertical line skipping in sprite rendering
Torbjörn Andersson
XEEN: Fix GCC warning

The other ending functions return true, so I assume this one should
as well.
Paul Gilbert
XEEN: Renaming fields for location classes
Paul Gilbert
XEEN: Fix default color of resistence gems in the UI
Paul Gilbert
XEEN: Fixes and cleanup for Dark Side ending
Paul Gilbert
XEEN: Move reseting dream sequence cutscene into the engine class
Paul Gilbert
XEEN: Fix toggling the minimap by clicking on it
Paul Gilbert
XEEN: Add detection for Clouds & Dark Side
Peter Kohaut
BLADERUNNER: More game constants
rsn8887
PSP2: Implement three-finger drag as right-mouse button drag
Sven Hesse
GOB: Mark intentional fallthrough in switch statements
Paul Gilbert
XEEN: Correct loading of auxiliary map data for Swords of Xeen
Paul Gilbert
XEEN: Added skeleton child engine for Swords of Xeen
Paul Gilbert
XEEN: Fix memory leak loading savegames
Paul Gilbert
XEEN: Fix Valgrind reported issues
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