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Tags: fetch master nightly stable tools-master
Legend:   Passed Failed Warnings Failed Again Running Exception Offline No data

fetch master nightly stable tools-master
Paolo Bossi
I18N: Update translation (Italian)

Currently translated at 100.0% (1000 of 1000 strings)
lolbot-iichan
WINTERMUTE: Flush ConfMan to disk on every change (#1314)

* WINTERMUTE: Flush ConfMan to disk
sluicebox
SCI: Script patch for LB2 crate room bug #10701

Fixes a lockup in the original game
D G Turner
GOB: Correct build breakage for DS/PSP2 from previous commit.
Martin Gerhardy
GOB: fixed missing member initialization
  • fetch-master: triggered master -  
Bastien Bouclet
IMAGE: Check the output surface bounds when writing QT encoded PICT images
D G Turner
LASTEXPRESS: Add Missing End Markers to Detection Entry File Lists.

This omission might have caused detection issues, but unlikely to cause
crashes.
Martin Gerhardy
LASTEXPRESS: added detection entry for gog release
Cameron Cawley
PS2: Fix compilation with latest PS2SDK
Jonny Bergström
IOS: Only change idle timer from main thread.

This prevents various runtime warnings i.e.
"Main Thread Checker: UI API called on a background thread:
-[UIApplication setIdleTimerDisabled:] ..."
Martin Gerhardy
DIRECTOR: fixed warning with gcc 8.2

engines/director/lingo/lingo-funcs.cpp: In member function ‘void Director::Lingo::func_goto(Director::Datum&, Director::Datum&)’:
engines/director/lingo/lingo-funcs.cpp:194:39: warning: type qualifiers ignored on cast result type [-Wignored-qualifiers]
      cleanedFilename += (const char) *p;
Martin Gerhardy
SWORD2: fixed compiler warning with gcc 8.2

engines/sword2/screen.cpp: In member function ‘void Sword2::Screen::rollCredits()’:
engines/sword2/screen.cpp:1121:102: warning: cast from type ‘const char*’ to type ‘byte*’ {aka ‘unsigned char*’} casts away qualifiers [-Wcast-qual]
      creditsLines[i]->sprite = _vm->_fontRenderer->makeTextSprite((byte *)creditsLines[i]->str.c_str(), 600, 14, _vm->_speechFontId, 0);
Martin Gerhardy
LASTEXPRESS: fixed warnings with gcc 8.2

engines/lastexpress/entities/alexei.cpp: In member function ‘void LastExpress::Alexei::standingAtWindow(const LastExpress::SavePoint&)’:
engines/lastexpress/entities/alexei.cpp:772:49: warning: suggest parentheses around ‘&&’ within ‘||’ [-Wparentheses]
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    C++      engines/lastexpress/entities/chapters.o
engines/lastexpress/entities/august.cpp: In member function ‘void LastExpress::August::function21(const LastExpress::SavePoint&)’:
engines/lastexpress/entities/august.cpp:672:4: warning: this statement may fall through [-Wimplicit-fallthrough=]
    switch(params->param5) {
    ^~~~~~
engines/lastexpress/entities/august.cpp:694:3: note: here
  case 9:
  ^~~~
Evgeny Grechnikov
LASTEXPRESS: more fixes in NPC logic
Jonny Bergström
Fix launch on recent iOS device (iOS 11.4.1)
Thierry Crozat
I18N: Regenerate translations data file
Thierry Crozat
I18N: Update translations templates
  • master-mingw-w32: compile failed -  stdiowarnings (11)
  • nightly-master: triggered master -  
Bastien Bouclet
MOHAWK: RIVEN: Don't allow saving from the GMM if no game is started
  • master-mingw-w32: compile failed -  stdiowarnings (11)
  • nightly-master: triggered master -  
Bastien Bouclet
MOHAWK: RIVEN: Don't allow opening the main menu from the config screens
  • master-mingw-w32: compile failed -  stdiowarnings (11)
  • nightly-master: triggered master -  
David Fioramonti
MOHAWK: RIVEN: Return to main menu after the credits

Like the original the game loop returns to the main menu
after the credits end.

The variable states are reset and the player can start
a new game or load an old one.
  • master-mingw-w32: compile failed -  stdiowarnings (11)
  • nightly-master: triggered master -  
David Fioramonti
GRAPHICS: Simplify trig usage in primitives

Combined if statements and simplified trig.

cos(atan2(y,x)) = x / sqrt(x^2 + y^2) and
sin(atan2(y,x)) = y / sqrt(x^2 + y^2).
Paul Gilbert
TITANIC: Fix infinite Barbot animation loop after loading savegame
Purple T
I18N: Update translation (French)

Currently translated at 99.9% (1000 of 1000 strings)
Thierry Crozat
I18N: Update translation (French)

Currently translated at 99.9% (999 of 1000 strings)
Purple T
I18N: Update translation (French)

Currently translated at 99.8% (998 of 1000 strings)
Filippos Karapetis
SCI32: Allow malformed calls to kLock in PQ:SWAT, after the training videos

Fixes bug #10699
Ľubomír Remák
MUTATIONOFJB: Small fixes.

Handle errors in save/load code.
Fix typo in Game::colorFromString.
Ľubomír Remák
MUTATIONOFJB: Add support for 'look' action on inventory items.
  • fetch-master: triggered master -  
Lothar Serra Mari
WIN32: Rewrite Inno setup installer script. (#1324)

* WIN32: Rewrite Inno setup installer

* WIN32: Add small bmp for usage in the Inno setup script

* WIN32: Fix spacing in Inno setup script

* WIN32: Re-add the documentation files to the Start Menu

* WIN32: Add scummvm icon to the Inno setup uninstaller

* WIN32: Remove now obsolete scummvm.iss.in file

* WIN32: Remove reference to Inno installer in update-version.pl

* WIN32: Add reference to Inno setup bmp file in ports.mk
Filippos Karapetis
SCI32: Fix typo
Thierry Crozat
I18N: Update translations templates
Filippos Karapetis
SCI32: More workarounds for Hoyle Classic Games - Poker minigame
Filippos Karapetis
SCI32: Add more workarounds for Hoyle Classic Games

This fixes issues with Bridge and Backgammon. Now, Hoyle 5 and its
variants should be in a very good state for testing
Thierry Crozat
I18N: Regenerate translations data file
jepael
I18N: Update translation (Finnish)

Currently translated at 100.0% (1000 of 1000 strings)
Evgeny Grechnikov
LASTEXPRESS: more fixes in NPC logic
Ľubomír Remák
MUTATIONOFJB: Add support for loading save during startup.
Filippos Karapetis
SCI32: Fix pathfinding issues at the inn in QFG4
Lothar Serra Mari
I18N: Update translation (German)

Currently translated at 100.0% (1000 of 1000 strings)
George Kormendi
I18N: Update translation (Hungarian)

Currently translated at 100.0% (1000 of 1000 strings)
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