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fetch master nightly stable tools-master
Peter Kohaut
BLADERUNNER: Reorganized script files
Eugene Sandulenko
TITANIC: Fix warning
Eugene Sandulenko
Merge pull request #925 from bluegr/fullpipe_common_str

Fullpipe Common::String + memory leak fixes
Paul Gilbert
TITANIC: Finished CStarControlSub24 class
Peter Kohaut
BLADERUNNER: Fixed function for changing actors goal
Peter Kohaut
BLADERUNNER: Added more functionality to movement track
Filippos Karapetis
FULLPIPE: Plug a memory leak in _dynamicPhases

Free the pixel data of each entry in the _dynamicPhases array before
emptying it
Filippos Karapetis
FULLPIPE: Fix corruption in flipped bitmaps

The TODO in the code in question should be reviewed, but the call to
freePixelData() unconditionally deleted the original bitmap, which is
not correct
Filippos Karapetis
FULLPIPE: Refactor _pixels so that it's not part of the Bitmap class
Filippos Karapetis
FULLPIPE: _data is unused in the Statics and DynamicPhase classes
Strangerke
GNAP: Fix a warning in the PSP port
Strangerke
GNAP: Split font description array in two
Filippos Karapetis
FULLPIPE: Fix mismatched free() when deleting _bitmap

_bitmap is initialized with new, so it needs to be freed with delete,
not free()
Filippos Karapetis
FULLPIPE: Code optimization

Checking for an empty string is what the original code does, according
to sev, so the check for a string of size 1 was wrong
Eugene Sandulenko
DIRECTOR: Fix data sizes when reading from archives
Eugene Sandulenko
DIRECTOR: Added sanity check for broken score files
Filippos Karapetis
FULLPIPE: Change the sound code to use Common::String
Filippos Karapetis
FULLPIPE: Change genFileName() and loadFile() to use Common::String
Filippos Karapetis
FULLPIPE: Plug a memory leak in getDibInfo()
Filippos Karapetis
FULLPIPE: Change more object-related functions to use Common::String
Filippos Karapetis
FULLPIPE: Change some more _memfilename usage to Common::String
Filippos Karapetis
FULLPIPE: Use Common::String in all scene object names
Paul Gilbert
TITANIC: Finished CStarControlSub22 class
Paul Gilbert
TITANIC: Finished CStarControlSub21 class
Filippos Karapetis
FULLPIPE: Change transCyrillic() to accept a Common::String
Paul Gilbert
TITANIC: Added CStarControlSub12 fn3
Filippos Karapetis
FULLPIPE: Use Common::String with _memfilename and loadFile()

There are several calls to loadFile() with _memfilename, which is why
these two changes are interconnected
Filippos Karapetis
FULLPIPE: Change _staticsName to be a Common::String
Eugene Sandulenko
DIRECTOR: Lingo: Open '.MMM' files on Windows
Eugene Sandulenko
DIRECTOR: Do not call event handler after movie is ended
Eugene Sandulenko
DIRECTOR: Added sanity check to event processor
Eugene Sandulenko
DIRECTOR: Fix loading from built-in movie
Eugene Sandulenko
DIRECTOR: Fix loading D2 EXE
Eugene Sandulenko
DIRECTOR: Dump bulit-in director file for D3
Thierry Crozat
SDL: Respect OS setting for wheel scroll direction on SDL 2.0.4+

The setting was already respected on SDL < 2.0.4 (such as SDL1).
If the OS inverts the scrolling direction, this is reflected on the sign
of the y value of the SDL event. Since version 2.0.4 the SDL event
also had a flag to indicate if the direction is flipped and we were
using it to change back the y sign. That means the OS scrolling
direction setting was not respected. With this commit we now have
a consistent behaviour with all SDL versions (the OS scroll direction
setting is respected).

If our wheel events are used for something other than scrolling
however, we might want to get the actually wheel move direction
(i.e. use a Common::EVENT_WHEELDOWN when moving the wheel
down even if the OS scroll setting is to flip it). In such a case we
might want to revert this change and instead add an additional flag
to the event so that we know the scroll direction should be flipped
and use it in places where the event is used for scrolling.
Paul Gilbert
TITANIC: Fix compiler warning
Paul Gilbert
TITANIC: Implemented CStarControlSub12 fn1
Paul Gilbert
TITANIC: Implemented CStarControlSub12 matrix row handling
Paul Gilbert
TITANIC: Implemented CStarControlSub12 fn2
Peter Kohaut
BLADERUNNER: added Runciter character (petshop owner)
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